A couple of WIP screenshots and concept art for Beacon, showing our protagonist and a couple of the environments we’re currently working on.
Beacon [Working Title]
An upcoming top-down action-adventure game set in a randomly-generated level structure consisting of planet surfaces and synthetic structures. The style alone speaks volumes for the abilities of this brilliant team, and glimmers with same dark charisma of Dan McPharlin’s moody sci-fi art.
You will be stranded on a dangerous planet, stuck looking for parts to restore the distress beacon as your only hope of leaving this place. Should you die in this game, your consequence is beginning from the start, losing your weapons and items. Though this isn’t entirely a punishment because the team has included a system of consistency to preserve the continuity of the game. When you die, the DNA of your character is stored in your downed ship and then spliced with your respawned self, resulting in potential mutations or altered character stats. An absolutely brilliant twist to player death consequence in gaming, another element of forward thinking in game development.