A couple of WIP screenshots and concept art for Beacon, showing our protagonist and a couple of the environments we’re currently working on.
Beacon [Working Title]
An upcoming top-down action-adventure game set in a randomly-generated level structure consisting of planet surfaces and synthetic structures. The style alone speaks volumes for the abilities of this brilliant team, and glimmers with same dark charisma of Dan McPharlin’s moody sci-fi art.
You will be stranded on a dangerous planet, stuck looking for parts to restore the distress beacon as your only hope of leaving this place. Should you die in this game, your consequence is beginning from the start, losing your weapons and items. Though this isn’t entirely a punishment because the team has included a system of consistency to preserve the continuity of the game. When you die, the DNA of your character is stored in your downed ship and then spliced with your respawned self, resulting in potential mutations or altered character stats. An absolutely brilliant twist to player death consequence in gaming, another element of forward thinking in game development.
We don’t read and write poetry because it’s cute. We read and write poetry because we are members of the human race. And the human race is filled with passion. And medicine, law, business, engineering, these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love, these are what we stay alive for. To quote from Whitman, “O me! O life!… of the questions of these recurring; of the endless trains of the faithless… of cities filled with the foolish; what good amid these, O me, O life?” Answer. That you are here - that life exists, and identity; that the powerful play goes on and you may contribute a verse. That the powerful play *goes on* and you may contribute a verse. What will your verse be?